Designing buildings for how people actually break them
Most buildings don’t fail in the neat, diagrammatic ways suggested by drawings and calculations. They don’t politely age according to specifications or wait for loads to be applied exactly as predicted. Instead, they fray at the edges. They loosen, scuff, dent, crack and fatigue in places that were never highlighted in a design review. In reality they fail where people touch them most, writes John Ridgeway.
We tend to say we design buildings for people, but the truth is more uncomfortable - people test buildings – constantly and often unintentionally. So, if we want our work to last, we need to design for how buildings are actually broken, not how we hope they’ll be used.
Hidden inside most design decisions is an imaginary occupant. This user opens doors carefully, respects finishes, follows circulation routes and never leans, sits, drags, overloads, or improvises. They are calm, patient and attentive to the building’s intentions. Sadly, they do not exist.
Real occupants are rushing, distracted, tired, carrying too much, or simply trying to get through their day with the least resistance possible. They lean on what feels solid. They push where it’s fastest. They take shortcuts and repurpose spaces without thinking twice. When a building repeatedly suffers in the same places, it’s rarely because people are careless. It’s because the design hasn’t aligned with how people actually move and behave.
Wear Is a design Input
Wear is often treated as something that happens later, after handover, when responsibility shifts to facilities teams and maintenance budgets. In reality, wear patterns are highly predictable. People walk the same paths. They turn in the same places. They collide with the same corners. They touch the same surfaces, over and over again.
Ignoring this doesn’t prevent wear - it just ensures that it looks worse when it arrives. Materials that can’t tolerate their context quickly betray the design. Finishes fail, details unravel and the building begins to look tired long before its time.
Designing for wear isn’t about making everything heavy-handed or defensive. It’s about honesty. Good buildings accept where they will be marked by use and age in a way that feels intentional rather than accidental.
What we label as abuse is frequently a form of feedback. People sit on edges that feel like seats. They lean on balustrades that feel reassuringly solid. They wedge open doors that interrupt flow or slow them down. They overload sockets when there aren’t enough in the places they actually work.
When the same elements are damaged again and again, the building is communicating through its failures. Something is too fragile, too awkward, too heavy, or simply in the wrong place. Adding signs, rules, or warnings rarely solves the problem. It just creates friction between the building and its users.
Designing with abuse in mind means recognising that people adapt buildings to suit their needs. The task is not to stop that behaviour, but to ensure it doesn’t immediately lead to damage, danger, or rapid degradation.
No building is used exactly as intended for very long. Spaces are appropriated, reinterpreted, and quietly transformed. Stairs become informal seating. Lobbies become workspaces. Storage areas evolve into offices. Handrails carry coats, bags and bicycles. This isn’t failure. It’s evidence of life.
The problem arises when buildings are too brittle to accommodate this inevitability. Designing for misuse doesn’t mean endorsing unsafe behaviour - it means acknowledging reality and reducing the consequences when people inevitably push boundaries. Robustness and flexibility buy time, safety and longevity.
Where buildings really suffer
The most vulnerable parts of a building are rarely the headline gestures. They are the moments of contact and transition. Where hands meet hardware. Where floors meet walls. Where doors meet frames. Where people slow down, hesitate, or change direction.
These are the places that absorb stress, momentum, frustration and habit. Weak detailing here can undermine an otherwise thoughtful design, while careful attention can dramatically extend a building’s usable life without altering its architectural intent. Durability and elegance are not opposites. Poorly resolved details are. Every building will be repaired. The only real question is how painful that process will be.
Designs that anticipate replacement, access, and adjustment tend to age far better than those that assume permanence. When components can be swapped without demolition, when sacrificial elements are clearly defined and when maintenance doesn’t require specialist intervention, buildings recover rather than decline.

Ease of repair is not a secondary concern. Buildings that are straightforward to fix tend to be cared for. Those that aren’t, slowly accumulate damage until intervention becomes unavoidable and expensive.
Buildings don’t exist in a static moment. They live through policy changes, technological shifts, changing demographics and evolving patterns of use. A school becomes offices. Offices become housing. Housing becomes something else again.
Designing for how people break buildings is ultimately about designing for time. It requires accepting that no brief, diagram, or intended use remains intact forever. Longevity depends on how gracefully a building absorbs change.
The most successful buildings rarely draw attention to their toughness. They simply work. People move through them without friction. Elements don’t constantly fail. Repairs happen quietly, without drama.
Designing for wear, abuse and misuse isn’t cynical or pessimistic. It’s a form of respect. It assumes the building will be used fully, energetically and over a long life.
That is a far better outcome than a building that performs perfectly on paper, but struggles the moment real people arrive.
Good buildings don’t demand better behaviour from people. They quietly forgive them for being human.
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